Simonides describes Talos as an automaton, made from bronze by Hephaestus and gifted to Minos to guard Crete (568 PMG). He was defeated due to the piercing of a vein. He was unbeatable, used gigantic stones as weapons and if those did not work, he would use the heat of his body and embrace his victim. In general, Talos was created to protect Crete. The story of Talos varies between those who mention the story. The Talos Principle is a reference to the Talos myth linked to the Argonauts, and it is briefly mentioned in-game as a possible name for the AI as whom the player plays.** In ancient Greek myth, the Argonauts encounter Talos in Crete on their way home from their quest. The first interesting thing to note in regards to Classical Greco-Roman influence is the name of the game itself. The game also contains Judeo-Christian and ancient Egyptian elements, including references to the Book of Revelations in the Bible, God (or Elohim, in this case), and the Book of the Dead.* However, despite this modern concept, the game itself was influenced by classical culture due to the origins of the concept, which will be discussed in full detail further below. The game focuses primarily on the philosophical aspects of humans and machines, hence its setting inside a computer with the player controlling an Artificial Intelligence robot. The Swapper is a philosophical platformer, whose plot is highly influenced by the philosophy between the body and soul. Meanwhile, Jubert brings to the game influences from his previous game The Swapper. It is easy to see how Kyratzes brings the atmospheric horror and philosophical principles of existence from the game The Infinite Ocean as well as the child-friendly gameplay combined with adult story ideas from the game The Sea Will Claim Everything. The influence from these writers is clearly visible when comparing The Talos Principle with their previous work. ![]() The game was created by Croteam and written by Jonas Kyratzes with the help of Tom Jubert. ![]() The Talos Principle is a first-person puzzle game which focuses its story on the philosophical principles of “What it means to be a human being?”, Transhumanism, and Artificial Intelligence. ![]() You slowly also begin finding out that these files were uploaded as a last hope to keep humanity alive after the death of all humans, through an Artificial Intelligence robot. These computer terminals also contain various pieces of texts, emails, log information, which slowly reveal that due to global warming, a deadly virus, which was hidden in the ice caps, has been unleashed and caused the extinction of humanity. He also questions the player on who he believes he is, whether AI can ever be human, what it means to be human, amongst other questions. You begin to complete the puzzles, and it becomes clear that you are an Artificial Intelligence (AI) robot, created to complete a series of puzzles in a virtual world, so that you can ascend and join Elohim.Īs the game progresses, a computer named Milton Library Interface begins speaking to you, questioning you on various subjects such as the reasons for blindly following a voice. However, it also advises you not to climb the tower later in the game, the player realises that it is a tower situated outside the main areas of the game. An unknown voice, who later says he is Elohim, speaks to you, the player, and instructs you to complete a series of puzzles he has created for you (consisting of lasers, pressure pads, “Reflectors”, “Hexahedrons”, Enemies, amongst other features) so that you collect “sigils” and therefore ascend to the next realm. In The Talos Principle, the main character wakes up to find a peaceful but ruined world.
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